Render Pipeline manager.
| currentPipeline | Returns the active RenderPipeline. | 
| pipelineSwitchCompleted | Indicate when Render Pipeline switch is in progress. | 
| activeRenderPipelineAssetChanged | Delegate that you can use to invoke custom code when the current RenderPipelineAsset between frames has changed. | 
| activeRenderPipelineCreated | Delegate that you can use to invoke custom code right after RenderPipelineManager.currentPipeline is created. | 
| activeRenderPipelineDisposed | Delegate that you can use to invoke custom code right before RenderPipelineManager.currentPipeline is disposed. | 
| activeRenderPipelineTypeChanged | Delegate that you can use to invoke custom code when Unity changes the active render pipeline, and the new RenderPipeline has a different type to the old one. | 
| beginCameraRendering | Delegate that you can use to invoke custom code before Unity renders an individual Camera. | 
| beginContextRendering | Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. | 
| beginFrameRendering | Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. | 
| endCameraRendering | Delegate that you can use to invoke custom code after Unity renders an individual Camera. | 
| endContextRendering | Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. | 
| endFrameRendering | Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. |