Version: 2023.2
言語: 日本語

RemoveIfAttribute

class in UnityEditor.ShaderKeywordFilter

/

継承:ShaderKeywordFilter.FilterAttribute

マニュアルに切り替える

説明

Remove the specified shader keywords from the build if the data field matches the condition.

If the data field under RemoveIf matches the value of condition, Unity removes keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[RemoveIf(false, keywordNames: "FeatureA")] bool enableFeatureA;

Additional resources: FilterAttribute.

コンストラクタ

RemoveIfAttributeRemove the specified shader keywords from the build if the data field matches the condition.

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