Version: 2023.2
言語: 日本語

TagHandle

struct in UnityEngine

マニュアルに切り替える

説明

A handle to one of the tag values that can be applied to a GameObject.

If you are checking the tag on a GameObject to see if it matches a particular value, then using a TagHandle instead of the raw tag name can be faster.

Additional resources: GameObject.CompareTag.

Static 関数

GetExistingTagGet a handle to a existing defined tag.