Version: 2023.2
言語: 日本語

LightProbes

class in UnityEngine

/

継承:Object

マニュアルに切り替える

説明

Stores light probe data for all currently loaded Scenes.

The data includes: probe positions, Spherical Harmonics (SH) coefficients and the tetrahedral tessellation.

You can modify the probe positions and coefficients, and update the tetrahedral tessellation at runtime. You can also swap the entire LightProbes object for a different pre-baked one using LightmapSettings.lightProbes.

To retrieve the LightProbes objects for a specific scene, use LightProbes.GetInstantiatedLightProbesForScene or LightProbes.GetSharedLightProbesForScene.

Additional resources: Light Probes in the Unity Manual, LightmapSettings, ReceiveGI.

変数

bakedProbesベイクされたライトプローブの係数
cellCountセルの空間に分割されている数(Read Only)
cellCountSelfThe number of cells space is divided into for this LightProbes object (Read Only).
countライトプローブの数(読み取り専用)
countSelfThe number of light probes stored in this LightProbes object (Read Only).
positionsベイクされたライトプローブの位置(読み取り専用)

Public 関数

GetPositionsSelfGets the positions of the baked light probes stored in this LightProbes object.
SetPositionsSelfSets the positions of the baked light probes stored in this LightProbes object.

Static 関数

CalculateInterpolatedLightAndOcclusionProbesCalculate light probes and occlusion probes at the given world space positions.
GetInstantiatedLightProbesForSceneGets an instantiated clone of the LightProbes object for a specific scene.
GetInterpolatedProbeReturns an interpolated probe for the given position for both real-time and baked light probes combined.
GetSharedLightProbesForSceneGets the shared LightProbes object for a specific scene.
TetrahedralizeSynchronously tetrahedralize the currently loaded LightProbe positions.
TetrahedralizeAsyncAsynchronously tetrahedralize all currently loaded LightProbe positions.

Events

lightProbesUpdatedUnity raises this event to indicate that the light probe structure (tetrahedralization) or values (spherical harmonics coefficients) have changed.
needsRetetrahedralizationAn event which is called when the number of currently loaded light probes changes due to additive scene loading or unloading.
tetrahedralizationCompletedEvent which is called after LightProbes.Tetrahedralize or LightProbes.TetrahedralizeAsync has finished computing a tetrahedralization.

継承メンバー

変数

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。