Version: 2023.2
言語: 日本語

ParticleSystemBakeTextureOptions

enumeration

マニュアルに切り替える

説明

Configure how a Particle System is baked into a texture.

変数

BakeRotationAndScaleBake the Transform rotation and scale into the texture.
BakePositionBake the Transform position into the texture.
PerVertexBake each vertex of each particle (i.e. 4 vertices per billboard).
PerParticleOnly bake each particle, instead of each vertex of each particle (i.e. 1 vertex per billboard).
IncludeParticleIndicesInstead of only baking triangle indices into the indices texture, bake a 2 channel index texture containing triangle indices and particle indices.
DefaultThe default baking options.