Version: 2023.2
言語: 日本語

TerrainPaintToolWithOverlaysBase

class in UnityEditor.TerrainTools

/

継承:EditorTools.EditorTool

マニュアルに切り替える

説明

The abstract class that TerrainPaintToolWithOverlays inherits from.

Contains fields that can be overridden when you implement your own terrain painting tools to display in Terrain overlays. When you create custom Terrain Tools, they must inherit from the TerrainPaintToolWithOverlays<T0> class rather than this class.

変数

CategoryThe TerrainCategory that the Terrain Tool belongs to.
HasBrushAttributesTrue if the Terrain Tool has brush attributes, false otherwise.
HasBrushMaskTrue if Terrain Tool has brush masks, false otherwise.
HasToolSettingsTrue if Terrain Tool has custom settings, false otherwise.
IconIndexThe index at which you should place the Terrain Tool in the Terrain Tools overlay.
OffIconThe icon displayed in the Terrain Tools overlay when the Terrain Tool isn't selected.
OnIconThe icon displayed in the Terrain Tools overlay when the terrain tool is selected.
TerrainThe last hit terrain or the last active instance of a terrain object.

Public 関数

GetDescriptionDescription of the Terrain Tool.
GetNameName of the Terrain Tool.
OnActivatedThis function is called when the tool is activated.
OnDisableCalled when the tool is destroyed.
OnEnableCalled when the tool is created.
OnEnterToolModeThis function is called when the Terrain Tool is activated.
OnExitToolModeThis function is called when the Terrain Tool becomes inactive.
OnInspectorGUICustom Terrain Tool OnInspectorGUI callback.
OnPaintCustom Terrain Tool paint callback.
OnRenderBrushPreviewUse this method to implement custom tool preview and UI behavior that only renders while the mouse is within the SceneView bounds or while you're actively using this tool.
OnSceneGUICustom Terrain Tool OnSceneGUI callback.
OnToolGUIThis method is used to implement the custom terrain editor paint tool.
OnToolSettingsGUIContains the IMGUI code for custom settings beyond the common settings.
OnWillBeDeactivatedInvoked before the terrain paint tool with overlays stops being the active tool.

継承メンバー

変数

gridSnapEnabledUse this property to allow the current EditorTool to enable/disable grid snapping.
targetターゲットとなるオブジェクト
targetsAn array of the objects being inspected.
toolbarIconThe icon and tooltip for this custom editor tool. If this function is not implemented, the toolbar displays the Inspector icon for the target type. If no target type is defined, the toolbar displays the Tool Mode icon.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

IsAvailableChecks whether the custom editor tool is available based on the state of the editor.
PopulateMenuAdds menu items to Scene view context menu.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします
CreateInstanceScriptableObject のインスタンスを作成します。

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。

メッセージ

Awake ScriptableObject スクリプトを開始するとき、この関数は呼び出されます。
OnDestroyScriptableObject が破棄されるとき、この関数は呼び出されます。
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
Resetデフォルト値にリセットします