衝突したオブジェクトの情報を扱います。
Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events.
Note: The contact points are in world-space.
Additional resources: ContactPoint.
articulationBody | The ArticulationBody of the collider that your GameObject collides with (Read Only). |
body | The Rigidbody or ArticulationBody of the collider that your Component collides with (Read Only). |
collider | ヒットした Collider 情報を返します(読み取り専用) |
contactCount | Gets the number of contacts for this collision. |
contacts | The contact points generated by the physics engine. You should avoid using this as it produces memory garbage. Use GetContact or GetContacts instead. |
gameObject | The GameObject whose collider you are colliding with. (Read Only). |
impulse | 衝突を解消するために互いの接触に適用される合計のインパルス |
relativeVelocity | 衝突した 2 つのオブジェクトの相対的な速度(読み取り専用) |
rigidbody | ヒットした Rigidbody (読み取り専用)。ヒットしたオブジェクトに Rigidbody がアタッチされていない場合、null を返します。 |
transform | ヒットした Transform 情報を返します。(読み取り専用) |
GetContact | Gets the contact point at the specified index. |
GetContacts | Retrieves all contact points for this collision. |
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