Version: 2023.2
言語: 日本語

AttachmentIndexArray

struct in UnityEngine.Rendering

マニュアルに切り替える

説明

Struct encapsulating a fixed list of attachment indices used when declaring native render passes.

This fixed size struct allows for non-GC declaration of the required indices. Indices point into the attachment list as pass to CommandBuffer.BeginRenderPass

Additional resources: CommandBuffer.BeginRenderPass.

Static 変数

EmtpyUtility to declare an empty index array.
MaxAttachmentsMaximum number of indices this struct can hold. This is directly tied to the maximum number of attachments in a native render pass (8).

変数

LengthNumber of elements in the AttachmentIndexArrayp.

コンストラクタ

AttachmentIndexArrayCreate and initialize a new AttachmentIndexArray.