Version: 2023.2
言語: 日本語

SearchSelection

class in UnityEditor.Search

マニュアルに切り替える

説明

Provides methods to give readonly access to the current list of selected items in Search.

using UnityEngine;
using UnityEditor;
using UnityEditor.Search;

static class Example_ISearchView_AddSelection
{
    static ISearchView s_View;

    [MenuItem("Examples/ISearchView/AddSelection")]
    public static void Run()
    {
        s_View = SearchService.ShowContextual("asset");
        s_View.SetSearchText("t:MonoScript");

        EditorApplication.delayCall += DisplayResultsWhenReady;
    }

    public static void DisplayResultsWhenReady()
    {
        // Wait until results are ready to process.
        if (s_View.results.pending || s_View.results.Count == 0)
        {
            EditorApplication.delayCall += DisplayResultsWhenReady;
            return;
        }

        // Use AddSelection to append to the current selection.
        s_View.AddSelection(0);
        s_View.AddSelection(2);
        s_View.AddSelection(4);

        // Validate what is actually selected:
        var selection = s_View.selection;
        Debug.Log(selection.Count); // 3
        Debug.Log(selection.MinIndex()); // 0
        Debug.Log(selection.MaxIndex()); // 4
    }
}

変数

CountThe number of items selected.

コンストラクタ

SearchSelectionCreates a new SearchSelection.

Public 関数

ContainsChecks if the search item is contained in the current selection.
FirstGets the first selected item in the selection.
GetEnumeratorGets an enumerator on the currently selected SearchItems.
LastGets the last selected item in the selection.
MaxIndexHighest selected index of any item in the selection.
MinIndexLowest selected index of any item in the selection.