Script interface for the CollisionModule of a Particle System.
| bounce | 衝突した後にそれぞれのパーティクルにどれだけ力を加えるか。 | 
| bounceMultiplier | A multiplier for ParticleSystem.CollisionModule.bounce. | 
| colliderForce | How much force is applied to a Collider when hit by particles from this Particle System. | 
| collidesWith | Control which Layers this Particle System collides with. | 
| dampen | How much speed does each particle lose after a collision. | 
| dampenMultiplier | Change the dampen multiplier. | 
| enabled | Specifies whether the CollisionModule is enabled or disabled. | 
| enableDynamicColliders | world collsion mode を使用している場合、パーティクルと動的なコライダーを衝突させます。 | 
| lifetimeLoss | How much a collision reduces a particle's lifetime. | 
| lifetimeLossMultiplier | Change the lifetime loss multiplier. | 
| maxCollisionShapes | The maximum number of collision shapes Unity considers for particle collisions. It ignores excess shapes. Terrains take priority. | 
| maxKillSpeed | 衝突した後に、この閾値を上回る速度のパーティクルを消去します。 | 
| minKillSpeed | 衝突した後に、この閾値を下回る速度のパーティクルを消去します。 | 
| mode | 2D と 3D 空間のどちらで衝突させるかを選びます。 | 
| multiplyColliderForceByCollisionAngle | Specifies whether the physics system considers the collision angle when it applies forces from particles to Colliders. | 
| multiplyColliderForceByParticleSize | Specifies whether the physics system considers particle sizes when it applies forces to Colliders. | 
| multiplyColliderForceByParticleSpeed | Specifies whether the physics system considers particle speeds when it applies forces to Colliders. | 
| planeCount | Shows the number of planes currently set as Colliders. | 
| quality | Specifies the accuracy of particle collisions against colliders in the Scene. | 
| radiusScale | A multiplier that Unity applies to the size of each particle before collisions are processed. | 
| sendCollisionMessages | 衝突コールバックメッセージを送ります。 | 
| type | 実行するパーティクルの衝突タイプ | 
| voxelSize | コリジョンキャッシュのボクセルサイズ | 
| AddPlane | Adds a collision plane to use with this Particle System. | 
| GetPlane | Get a collision plane associated with this Particle System. | 
| RemovePlane | Removes a collision plane associated with this Particle System. | 
| SetPlane | Set a collision plane to use with this Particle System. |