Representation of 3D vectors and points using integers.
This structure is used in some places to represent 3D positions and vectors that don't require the precision of floating-point.
| back | Shorthand for writing Vector3Int(0, 0, -1). | 
| down | Shorthand for writing Vector3Int(0, -1, 0). | 
| forward | Shorthand for writing Vector3Int(0, 0, 1). | 
| left | Shorthand for writing Vector3Int(-1, 0, 0). | 
| one | Shorthand for writing Vector3Int(1, 1, 1). | 
| right | Shorthand for writing Vector3Int(1, 0, 0). | 
| up | Shorthand for writing Vector3Int(0, 1, 0). | 
| zero | Shorthand for writing Vector3Int(0, 0, 0). | 
| magnitude | このベクトルの長さを返します (読み取り専用)。 | 
| sqrMagnitude | ベクトルの 2 乗の長さを返します(読み取り専用) | 
| this[int] | Access the x, y or z component using [0], [1] or [2] respectively. | 
| x | ベクトルの X 成分 | 
| y | ベクトルの Y 成分 | 
| z | ベクトルの Z 成分 | 
| Vector3Int | Initializes and returns an instance of a new Vector3Int with x, y, z components. | 
| Clamp | Clamps the Vector3Int to the bounds given by min and max. | 
| Equals | Returns true if the objects are equal. | 
| GetHashCode | Gets the hash code for the Vector3Int. | 
| Set | Set x, y and z components of an existing Vector3Int. | 
| ToString | Returns a formatted string for this vector. | 
| CeilToInt | Converts a Vector3 to a Vector3Int by doing a Ceiling to each value. | 
| Distance | a と b の間の距離を返します | 
| FloorToInt | Converts a Vector3 to a Vector3Int by doing a Floor to each value. | 
| Max | 2 つのベクトルで各成分の一番大きな値を使用してベクトルを作成します | 
| Min | 2 つのベクトルで各成分の一番小さな値を使用してベクトルを作成します | 
| RoundToInt | Converts a Vector3 to a Vector3Int by doing a Round to each value. | 
| Scale | 2 つのベクトルの各成分を乗算します | 
| operator - | 別のベクトルと減算を行います | 
| operator != | ベクトルが異なる場合、true を返します | 
| operator * | 数字とベクターで乗算します | 
| operator / | 数字で Vector を除法します | 
| operator + | 2 つのベクトルを加算します | 
| operator == | ベクターが等しい場合は true を返します | 
| Vector2Int | Converts a Vector3Int to a Vector2Int. | 
| Vector3 | Converts a Vector3Int to a Vector3. |