Version: 2023.2
言語: 日本語

EditorCurveBinding

struct in UnityEditor

マニュアルに切り替える

説明

カーブを制御するオブジェクトがどのようにアタッチされているかを定義します。

変数

isDiscreteCurveReturns true if the binding is a discrete curve. Returns false otherwise. (Read Only)
isPPtrCurveReturns true if the binding is an object curve. Returns false otherwise (Read Only)
isSerializeReferenceCurveReturns true if the binding is to a curve that points to field on a SerializeReference instance. Returns false otherwise. (Read Only)
pathアニメーション化しているオブジェクトの Transform パス
propertyNameThe name of the property to be animated.
typeThe type of the property to be animated.

Static 関数

DiscreteCurveCreates a preconfigured binding for a curve where values should not be interpolated.
FloatCurveCreates a preconfigured binding for a float curve.
PPtrCurveCreates a preconfigured binding for a curve that points to an Object.
SerializeReferenceCurveCreates a preconfigured binding for a curve that points to a SerializeReference instance field.