Version: 2023.2
言語: 日本語

BuildPlayerOptions

struct in UnityEditor

マニュアルに切り替える

説明

Provide various options to control the behavior of BuildPipeline.BuildPlayer.

using UnityEditor;
using UnityEngine;

public class BuildPlayerOptionsExample { [MenuItem("Build/Log Build Settings")] public static void MyBuild() { // Log some of the current build options retrieved from the Build Settings Window BuildPlayerOptions buildPlayerOptions = BuildPlayerWindow.DefaultBuildMethods.GetBuildPlayerOptions(new BuildPlayerOptions()); Debug.Log("BuildPlayerOptions\n" + "Scenes: " + string.Join(",", buildPlayerOptions.scenes) + "\n" + "Build location: " + buildPlayerOptions.locationPathName + "\n" + "Options: " + buildPlayerOptions.options + "\n" + "Target: " + buildPlayerOptions.target); } }

変数

assetBundleManifestPathThe path to an manifest file describing all of the asset bundles used in the build (optional).
extraScriptingDefinesUser-specified preprocessor defines used while compiling assemblies for the player.
locationPathName成果物の保存先のパス
optionsビルドしたプレイヤーを実行するか、などの追加の BuildOptions
scenesThe Scenes to be included in the build.
subtargetThe Subtarget to build.
targetビルドする BuildTarget
targetGroupThe BuildTargetGroup to build.