An enum describing the way a real-time reflection probe refreshes in the Player.
OnAwake | 最初のフレームだけ更新するプローブが発生し、それが表示されます。プローブは自動的に更新されなくなりますが、その後プローブを更新するために RenderProbe を使用するかもしれません。Additional resources: ReflectionProbe.RenderProbe. |
EveryFrame | Causes Unity to update the probe's cubemap every frame. Note that updating a probe is very costly. Setting this option on too many probes could have a significant negative effect on frame rate. Use time-slicing to help improve performance.Additional resources: ReflectionProbeTimeSlicingMode. |
ViaScripting | Sets the probe to never be automatically updated by Unity while your game is running. Use this to completely control the probe refresh behavior by script.Additional resources: ReflectionProbe.RenderProbe. |