Version: 2023.2
言語: 日本語

LightingWindowTab

class in UnityEditor

マニュアルに切り替える

説明

Base class to add custom tabs to the Lighting window.

using UnityEditor;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Rendering;

class CustomLightingTab : LightingWindowTab { public override void OnEnable() { titleContent = new GUIContent("Custom"); priority = 1; // This tab will be the second option in the toolbar }

public override void OnGUI() { EditorGUILayout.LabelField("My Custom Lighting Tab !!"); } }

In this example, a new section is added in the Lighting window with the name Custom.

変数

priorityThe priority of the tab in the header toolbar.
titleContentThe title of the tab.

Public 関数

FocusTabFocusTab will open the lighting window with this tab selected.
HasHelpGUIReturns true if window has a doc button in the header.
OnBakeButtonGUIOnBakeButtonGUI is called to draw a button at the bottom of the tab.
OnDisableOnDisable is called when this Inspector override is not used anymore.
OnEnableOnEnable is called when this Inspector override is used.
OnGUIA callback that is called when drawing the main section of the tab.
OnHeaderSettingsGUIA callback that is called when drawing the header icons in the top right of the tab.
OnSelectionChangeCalled when the selection changes.
OnSummaryGUIA callback that is called when drawing the bottom section of the tab.