当前已获得键盘焦点的 EditorWindow。(只读)
如果没有窗口获得焦点,则 focusedWindow
可以为 null。
另请参阅:mouseOverWindow、Focus。\
单击鼠标即可聚焦其他窗口。
using UnityEngine; using UnityEditor;
// Prints the name of the focused window to a label
public class FocusedWindow : EditorWindow { [MenuItem("Examples/FocusedWindow")] public static void Init() { GetWindow<FocusedWindow>("FocusedWindow"); }
void OnGUI() { GUILayout.Label(EditorWindow.focusedWindow.ToString()); } }
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