与阶段相关的实用方法。
GetCurrentStage | The current Stage can either be the MainStage or any other opened Stage, visualized in the Scene view as the last breadcrumb in the breadcrumb bar. |
GetCurrentStageHandle | 获取正在编辑的当前阶段。 |
GetMainStage | Get the MainStage object. This object is always available. |
GetMainStageHandle | 获取包含所有当前打开的常规场景的主要阶段。 |
GetStage | Get the Stage object that contains the input GameObject or Scene. |
GetStageHandle | 获取给定游戏对象所在的阶段。 |
GoBackToPreviousStage | 将编辑器导航到上一阶段。 |
GoToMainStage | 将编辑器导航到主要阶段。 |
GoToStage | Navigates the Editor to the specified stage. |
IsGameObjectRenderedByCamera | 指定的游戏对象是否由给定的摄像机渲染? |
IsGameObjectRenderedByCameraAndPartOfEditableScene | Specifies whether the given Camera currently renders the given GameObject and the GameObject is also part of an editable scene. |
PlaceGameObjectInCurrentStage | 将给定的游戏对象置于正在编辑的当前阶段。 |
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