访问显示信息。
Screen 类可用于获取支持的分辨率列表、切换当前分辨率、 隐藏或显示系统鼠标指针。
autorotateToLandscapeLeft | 是否允许自动旋转到左侧横向模式? |
autorotateToLandscapeRight | 是否允许自动旋转到右侧横向模式? |
autorotateToPortrait | 是否允许自动旋转到纵向模式? |
autorotateToPortraitUpsideDown | 是否允许自动旋转到颠倒纵向模式? |
brightness | 当前的屏幕亮度。 |
currentResolution | 当前屏幕分辨率(只读)。 |
cutouts | 返回不可用于显示内容 (Read Only) 的屏幕区域的列表。 |
dpi | 屏幕/设备的当前 DPI(只读)。 |
fullScreen | 游戏是否以全屏模式运行? |
fullScreenMode | 将该属性设置为 FullScreenMode 中的某个值,以更改应用程序的显示模式。 |
height | 屏幕窗口的当前高度(以像素为单位)(只读)。 |
orientation | 指定屏幕的逻辑方向。 |
resolutions | 显示器支持的所有全屏分辨率(只读)。 |
safeArea | 返回屏幕的安全区域(以像素为单位)(只读)。 |
sleepTimeout | 节能设置,允许屏幕在无用户交互一段时间后变暗。 |
width | 屏幕窗口的当前宽度(以像素为单位)(只读)。 |
SetResolution | 切换屏幕分辨率。 |
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