Version: 2020.1

ConnectionTarget

enumeration

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描述

连接的目标的类型。

Used in IConnectionState. For example, this is used to signify whether the Editor is connected to a Player, or to an Editor. When the Editor is connected to another Editor or itself, it also picks up the PlayMode Player. If the Editor is not connected to a Player, it always falls back onto a connection to itself. Therefore, ConnectionTarget.None is only applicable in a Player.

变量

None未连接目标,只可能在播放器中。
Player连接的目标是播放器。
Editor连接的目标是编辑器。