保留可见光源的数据。
ScriptableRenderContext.Cull 完成后,CullingResults.visibleLights 将包含一系列可见光源。可见光源结构包含最常用 Light 变量的
打包信息,以及对光源组件本身的 VisibleLight.light 引用。
另请参阅:CullingResults.visibleLights、Light。
finalColor | 光源颜色乘以强度。 |
intersectsFarPlane | 光源与远裁剪面相交。 |
intersectsNearPlane | 光源与近裁剪面相交。 |
light | Light 组件的访问器。 |
lightType | 光源类型。 |
localToWorldMatrix | 光源变换矩阵。 |
range | 光源范围。 |
screenRect | 光源在屏幕上形成的影响矩形。 |
spotAngle | 聚光灯角度。 |
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