class in UnityEditor.Experimental
Class with experimental AssetDatabase functionality.
| ClearImporterOverride | 清除资源的导入器覆盖。 |
| GetAvailableImporterTypes | 获取与给定资源类型相关联的导入器类型。 |
| GetImporterOverride | 返回覆盖导入器的类型。 |
| IsDirectoryMonitoringEnabled | Reports whether directory monitoring is enabled. |
| RefreshSettings | Apply pending EditorSettings changes to the Asset pipeline. |
| RegisterCustomDependency | Allows you to register a custom dependency that Assets can be dependent on. If you register a custom dependency, and specify that an Asset is dependent on it, then the Asset will get re-imported if the custom dependency changes. |
| SetImporterOverride | 将特定导入器设置为用于资源。 |
| UnregisterCustomDependencyPrefixFilter | Removes custom dependencies that match the prefixFilter. |