着色器中特定代码路径的标识符。
另请参阅:ShaderKeywordSet、Rendering.ShaderKeywordSetUtility、Shader.EnableKeyword、多个变体。
index | 着色器关键字的索引。 |
ShaderKeyword | 从着色器全局关键字名称初始化 ShaderKeyword 类的新实例。 |
IsValid | 如果 Unity 已导入关键字,则返回 true。 |
GetGlobalKeywordName | 返回全局关键字的字符串名称。 |
GetGlobalKeywordType | 返回全局关键字的类型:内置还是由用户定义。 |
GetKeywordName | 返回关键字的字符串名称。 |
GetKeywordType | 返回关键字的类型:内置还是由用户定义。 |
IsKeywordLocal | 如果关键字是本地的,则返回 true。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.