从瓦片查询信息时传递到瓦片的类。
cellBounds | 以单元格大小返回瓦片地图的边界。 |
localBounds | 以本地空间大小返回瓦片地图的边界。 |
origin | 瓦片地图的原点(以单元格位置为单位)。 |
size | 瓦片地图的大小(以单元格为单位)。 |
GetColor | 根据给定的瓦片地图中某个单元格的 XYZ 坐标,获取瓦片的颜色。 |
GetComponent | 如果瓦片地图的 GameObject 附加了一个类型 T 的组件,则将其返回,否则返回 null。 |
GetSprite | 根据给定的瓦片地图中某个单元格的 XYZ 坐标,获取瓦片中使用的精灵。 |
GetTile | 根据给定的瓦片地图中某个单元格的 XYZ 坐标,获取瓦片。 |
GetTileFlags | 获取给定位置处的瓦片的瓦片标志。 |
GetTransformMatrix | 根据给定的瓦片地图中某个单元格的 XYZ 坐标,获取瓦片的变换矩阵。 |
RefreshTile | 根据给定的瓦片地图中某个单元格的坐标,刷新瓦片。 |
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