Version: 2020.1

CreationParameters

struct in UnityEngine.Rendering.VirtualTexturing

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描述

Struct that contains all parameters required to create a ProceduralTextureStack.

静态变量

MaxNumLayersInternal limit of maximum number of layers.
MaxRequestsPerFrameSupportedInternal limit on maximum number of requests per frame.

变量

heightHeight of the virtual UV space the stack has.
layersThe layers this stack contains.
maxActiveRequestsHow many request do you plan on processing each frame.
tilesizeSize of a single tile inside the stack.
widthWidth of the virtual UV space the stack has.