Version: 2020.1

Procedural<T0>

struct in UnityEngine.Rendering.VirtualTexturing

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描述

Handle for a (CPU or GPU) TextureStackRequest.

公共函数

CompleteRequestComplete the request with a given status.
GetRequestParametersFetch the actual (CPU or GPU) request associated with this handle.

静态函数

CompleteRequestsComplete a number of requests with a given status.