使用主服务器可在服务器与客户端之间轻松配对。
您可以通告游戏主机或获取适用于您的游戏类型的主机列表。此处的 函数用于与主服务器本身通信,它位于 单独的服务器上。如果需要,可以自定义该服务器本身。有关主服务器 的概述以及技术描述,请参阅Master Server manual page。
OnFailedToConnectToMasterServer | 在连接到主服务器时发生问题的情况下,在客户端或服务器上调用。 |
OnMasterServerEvent | 在从 MasterServer 报告事件时,在客户端或服务器上调用。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.