SceneVisibilityManager.Hide

Declaration

public void Hide(GameObject gameObject, bool includeDescendants);

Declaration

public void Hide(GameObject[] gameObjects, bool includeDescendants);

Parameters

gameObject GameObject to hide.
gameObjects Array of GameObjects to hide.
includeDescendants Whether to also hide descendants.

Description

Hides a GameObject, or an Array of GameObjects, and their descendants.


Declaration

public void Hide(SceneManagement.Scene scene);

Parameters

scene Scene containing GameObjects to hide.

Description

Hides all GameObjects in a scene.


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