Use this class to set a number of properties that control VisualEffect behavior within your Unity Project.
fixedTimeStep | The fixed interval in which the frame rate updates. The tick rate is in seconds. |
maxDeltaTime | The maximum allowed delta time for an update interval. This limit affects fixedDeltaTime and deltaTime. The tick rate is in seconds. |
FlushEmptyBatches | Deallocates all empty batches used in the VFX runtime. |
GetBatchedEffectInfo | Gets information on how a Visual Effect Asset is batched. |
GetBatchedEffectInfos | Gets batch information of all active Visual Effect Assets. |
IsCameraBufferNeeded | Queries which buffers the VFX Manager needs for the given Camera. |
PrepareCamera | Use this method to prepare per-Camera VFX commands for this frame. |
ProcessCameraCommand | Use this method to process per-Camera VFX commands for the current frame. |
RequestRtasAabbConstruction | Request the construction of AABB buffers by the Visual Effects for the current frame. |
SetCameraBuffer | Use this method to set the buffer of a given type for this Camera. This allows the VFX Manager to use the buffer. |
SetRayTracingEnabled | Enables or disables Ray Tracing for all Visual Effects. |