Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

BatchDrawCommandFlags

enumeration

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Description

Rendering options for the BatchDrawCommand struct.

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Properties

NoneThis draw command does not have any special settings.
FlipWindingUnity reverses the triangle winding in this draw command. Usage example: the transform has a negative scale.
HasMotionThe draw command renders per-object motion vectors.
IsLightMappedThe draw command uses light maps. Light maps might not work correctly unless this flag is set when a draw command uses them.
HasSortingPositionInstances in the draw command have explicit world space sorting positions in the instanceSortingPositions array. Unity uses those sorting positions for depth sorting.
LODCrossFadeKeywordThe draw command has LOD_FADE_CROSSFADE keyword enabled.
LODCrossFadeValuePackedThe draw command has instances that have an 8-bit crossfade dither factor in the highest bits of their visible instance index.
LODCrossFadeThe draw command has both LOD_FADE_CROSSFADE keyword enabled and has instances that have an 8-bit crossfade dither factor in the highest bits of their visible instance index.
UseLegacyLightmapsKeywordThe draw command has USE_LEGACY_LIGHTMAPS keyword enabled. When this flag is set, BatchDrawCommand.lightmapIndex is used to determine batching.