Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Painter2D

class in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

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Description

Object to draw 2D vector graphics.

The example below demonstrates how to use the Painter2D class to draw content in a VisualElement with the VisualElement.generateVisualContent callback. You can also create a standalone Painter2D.Painter2D object to draw content offscreen, and use the Painter2D.SaveToVectorImage method to save the painter content in a VectorImage asset.

 using UnityEngine;
 using UnityEngine.UIElements;

[RequireComponent(typeof(UIDocument))] public class Painter2DExample : MonoBehaviour { public void OnEnable() { var doc = GetComponent<UIDocument>(); doc.rootVisualElement.generateVisualContent += Draw; }

void Draw(MeshGenerationContext ctx) { var painter = ctx.painter2D; painter.lineWidth = 10.0f; painter.lineCap = LineCap.Round; painter.strokeGradient = new Gradient() { colorKeys = new GradientColorKey[] { new GradientColorKey() { color = Color.red, time = 0.0f }, new GradientColorKey() { color = Color.blue, time = 1.0f } } }; painter.BeginPath(); painter.MoveTo(new Vector2(10, 10)); painter.BezierCurveTo(new Vector2(100, 100), new Vector2(200, 0), new Vector2(300, 100)); painter.Stroke(); } }

Properties

fillColor The color used for fill paths when using Fill.
lineCap The cap to use when drawing paths using Stroke.
lineJoin The join to use when drawing paths using Stroke.
lineWidth The line width of draw paths when using Stroke.
miterLimit When using LineJoin.Miter joins, this defines the limit on the ratio of the miter length to the stroke width before converting the miter to a bevel.
strokeColor The color of draw paths when using Stroke.
strokeGradient The stroke gradient to use when using Stroke.

Constructors

Painter2D Initializes an instance of Painter2D.

Public Methods

Arc Adds an arc to the current sub-path to the provided position, radius and angles.
ArcTo Adds an arc to the current sub-path to the provided position using a control point.
BeginPath Begins a new path and empties the list of recorded sub-paths.
BezierCurveTo Adds a cubic bezier curve to the current sub-path to the provided position using two control points.
Clear When created as a detached painter, clears the current content. Does nothing otherwise.
ClosePath Closes the current sub-path with a straight line. If the sub-path is already closed, this does nothing.
Dispose Dispose the Painter2D object and free its internal unmanaged resources.
Fill Fills the currently defined path.
LineTo Adds a straight line to the current sub-path to the provided position.
MoveTo Begins a new sub-path at the provied coordinate.
QuadraticCurveTo Adds a quadratic bezier curve to the current sub-path to the provided position using a control point.
SaveToVectorImage Saves the content of this Painter2D to a VectorImage object.
Stroke Strokes the currently defined path.