Version: Unity 6 (6000.0)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

ExternalGPUProfiler

class in UnityEngine.Experimental.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The ExternalGPUProfiler API allows developers to programatically take GPU frame captures in conjunction with supported external GPU profilers.
GPU frame captures can be used to both analyze performance and debug graphics related issues.

GPU captures can be taken when running using the API both in Editor and in standalone development builds.
The ExternalGPUProfiler API supports both PIX and RenderDoc.


PIX Specific Support
Support for PIX is only available on Windows desktop when using the DirectX 12 rendering API.
NOTE: The entire editor will be captured when capturing a frame in editor.

RenderDoc Specific Support
Support for RenderDoc is available when running on both Windows and Linux desktop.
Supported rendering APIs include DirectX 12, DirectX 11, and Vulkan.
NOTE: Only the game view will be captured when capturing a frame in editor.

Static Methods

BeginGPUCaptureBegins the current GPU frame capture in the external GPU profiler.
EndGPUCaptureEnds the current GPU frame capture in the external GPU profiler.
IsAttachedReturns true when a development build is launched by an external GPU profiler.