Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

FilterWorkflow

enumeration

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Description

Decides whether the Workflow in the Physics Debug window should be inclusive/ (ShowSelectedItems) or exclusive (HideSelectedItems).

By default HideSelectedItems is chosen and none of filtering items are selected. This means that nothing is hidden and thus everything is visible.

Additional resources: PhysicsVisualizationSettings.filterWorkflow.

Properties

HideSelectedItemsWith HideSelectedItems you can hide selected filter items in order to easily discard uninteresting Collider properties thereby making overview and navigation easier.
ShowSelectedItemsWith ShowSelectedItems and the Select None button is it easy to monitor very specific Colliders.