Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

UsageFlags

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The intended usage of a GraphicsBuffer.

Provide the intended usage (mode) when creating a GraphicsBuffer.

GraphicsBuffer.UsageFlags.None lets you update the data using GraphicsBuffer.SetData.

GraphicsBuffer.UsageFlags.LockBufferForWrite lets you write to the buffer using GraphicsBuffer.LockBufferForWrite. See GraphicsBuffer.UsageFlags.LockBufferForWrite for information on limitations and considerations to take when using this mode.

Additional resources: GraphicsBuffer class, GraphicsBuffer constructor

Properties

NoneSets the update mode flags to None. This is the default update mode.
LockBufferForWriteEnable the LockBufferForWrite and UnlockBufferAfterWrite methods on the GraphicsBuffer. CAUTION: when using this flag, ensure that you do not introduce memory read/write hazards.