Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ITilemap

class in UnityEngine.Tilemaps

/

Implemented in:UnityEngine.TilemapModule

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Description

Class passed onto Tiles when information is queried from the Tiles.

This handles editor preview tiles when painting on a Tilemap in Editor mode.

Properties

cellBoundsReturns the boundaries of the Tilemap in cell size.
localBoundsReturns the boundaries of the Tilemap in local space size.
originThe origin of the Tilemap in cell position.
sizeThe size of the Tilemap in cells.

Constructors

ITilemapInitializes and returns an instance of ITilemap.

Public Methods

GetColorGets the color of a Tile given the XYZ coordinates of a cell in the Tilemap.
GetComponentReturns the component of type T if the GameObject of the tile map has one attached, null if it doesn't.
GetSpriteGets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap.
GetTileGets the Tile at the given XYZ coordinates of a cell in the Tilemap.
GetTileFlagsGets the Tile Flags of the Tile at the given position.
GetTransformMatrixGets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap.
RefreshTileRefreshes a Tile at the given XYZ coordinates of a cell in the :Tilemap.

Operators

ITilemap Tilemap can be implicitly converted to ITilemap.