Version: Unity 6 Preview (6000.0)
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  • C#

ParticleSystemBakeTextureOptions

enumeration

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Description

Configure how a Particle System is baked into a texture.

Properties

BakeRotationAndScaleBake the Transform rotation and scale into the texture.
BakePositionBake the Transform position into the texture.
PerVertexBake each vertex of each particle (i.e. 4 vertices per billboard).
PerParticleOnly bake each particle, instead of each vertex of each particle (i.e. 1 vertex per billboard).
IncludeParticleIndicesInstead of only baking triangle indices into the indices texture, bake a 2 channel index texture containing triangle indices and particle indices.
DefaultThe default baking options.