An assign type for property elements.
Properties in gradle files use different ways to assign a value. Use the AssignType
parameter to choose which way to assign the property value.
using Unity.Android.Gradle; using UnityEditor.Android;
public class ModifyProject : AndroidProjectFilesModifier { public override void OnModifyAndroidProjectFiles(AndroidProjectFiles projectFiles) { // This will produce "buildToolsVersion = '30.0.0'" projectFiles.UnityLibraryBuildGradle.Android.BuildToolsVersion.Set("30.0.0", AssignType.Equals); // This will produce "compileSdk(30)" projectFiles.UnityLibraryBuildGradle.Android.CompileSdk.Set(30, AssignType.Parentheses); } }
None | Places value after a space: property value. |
Equals | Places value after an equals: property = value. |
PlusEquals | Places value after plus-equals: property += value. |
Column | Places value after a column: property : value. |
Parentheses | Places value in parentheses: property(value). |
Brackets | Places value in brackets: property [value]. |
EqualsBrackets | Places value in brackets after an equals: property = [value]. |
SetFunction | Places value in a set function: property.set(value). |