Version: Unity 6.0 (6000.0)
LanguageEnglish
  • C#

Vector3

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Representation of 3D vectors and points.

This structure is used throughout Unity to pass 3D positions and directions around. It also contains functions for doing common vector operations.

Besides the functions listed below, other classes can be used to manipulate vectors and points as well. For example the Quaternion and the Matrix4x4 classes are useful for rotating or transforming vectors and points.

Static Properties

Property Description
backShorthand for writing Vector3(0, 0, -1).
downShorthand for writing Vector3(0, -1, 0).
forwardShorthand for writing Vector3(0, 0, 1).
leftShorthand for writing Vector3(-1, 0, 0).
negativeInfinityShorthand for writing Vector3(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity).
oneShorthand for writing Vector3(1, 1, 1).
positiveInfinityShorthand for writing Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity).
rightShorthand for writing Vector3(1, 0, 0).
upShorthand for writing Vector3(0, 1, 0).
zeroShorthand for writing Vector3(0, 0, 0).

Properties

Property Description
magnitudeReturns the length of this vector (Read Only).
normalizedThe unit vector in the direction of the current vector.
sqrMagnitudeReturns the squared length of this vector (Read Only).
this[int]Access the x, y, z components using [0], [1], [2] respectively.
xX component of the vector.
yY component of the vector.
zZ component of the vector.

Constructors

Constructor Description
Vector3Creates a new vector with given x, y, z components.

Public Methods

Method Description
EqualsReturns true if the given vector is exactly equal to this vector.
SetSet x, y and z components of an existing Vector3.
ToStringReturns a formatted string for this vector.

Static Methods

Method Description
AngleCalculates the angle between two vectors.
ClampMagnitudeReturns a copy of vector with its magnitude clamped to maxLength.
CrossCross Product of two vectors.
DistanceReturns the distance between a and b.
DotDot Product of two vectors.
LerpInterpolates linearly between two points.
LerpUnclampedInterpolates linearly between two vectors, allowing extrapolation beyond the end points.
MaxReturns a vector that is made from the largest components of two vectors.
MinReturns a vector that is made from the smallest components of two vectors.
MoveTowardsMoves vector incrementally towards a target point.
NormalizeNormalizes the magnitude of the current vector to 1 while maintaining the direction.
OrthoNormalizeMakes vectors normalized and orthogonal to each other.
ProjectProjects a vector onto another vector.
ProjectOnPlaneProjects a vector onto a plane.
ReflectReflects a vector off the plane defined by a normal vector.
RotateTowardsRotates a vector current towards target.
ScaleMultiplies two vectors component-wise.
SignedAngleCalculates the signed angle between two vectors, using a third vector to determine the sign.
SlerpSpherically interpolates between two vectors.
SlerpUnclampedSpherically interpolates between two vectors.
SmoothDampGradually changes a vector towards a desired goal over time.

Operators

Operator Description
operator -Subtracts one vector from another.
operator !=Returns true if vectors are different.
operator *Multiplies a vector by a number.
operator /Divides a vector by a number.
operator +Adds two vectors.
operator ==Returns true if two vectors are approximately equal.