Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

LightmapCompression

enumeration

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Description

A set of options for the level of compression the Editor uses for lightmaps.

Properties

NoneDoes not compress lightmaps.
LowQualityCompresses lightmaps in a low-quality format. This may use less memory and storage than Normal Quality, but can also introduce visual artifacts.
NormalQualityCompresses lightmaps in a medium-quality format. Provides better visual results better than Low Quality but not as good as High Quality. This is a good trade-off between memory usage and visual quality.
HighQualityCompresses lightmaps in a high-quality format. Requires more memory and storage than Normal Quality, but provides better visual results.