Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

IDataModeController

interface in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Interface with which any EditorWindow can interact with DataMode functionalities. To obtain an instance, use EditorWindow.dataModeController.

This interface displays a switch in the docking area when the window is visible and has more than one supported DataModes.

Properties

dataModeReturns the DataMode currently active for the EditorWindow that owns this instance of IDataModeController.

Public Methods

TryChangeDataModeRequests a DataMode change for the EditorWindow.
UpdateSupportedDataModesUpdates the list of DataModes that the EditorWindow supports, and sets the preferred DataMode to use when the DataMode switcher UI is set to Automatic.

Events

dataModeChangedEvent for subscribing to DataMode changes.