BoxCast | Casts a box against colliders in the PhysicsScene2D, returning the first intersection only. |
CapsuleCast | Casts a capsule against colliders in the PhysicsScene2D, returning the first intersection only. |
CircleCast | Casts a circle against colliders in the PhysicsScene2D, returning the first intersection only. |
GetRayIntersection | Cast a 3D ray against the 2D Colliders in the Scene. |
IsEmpty | Determines whether the physics Scene is empty or not. |
IsValid | Determines whether the physics Scene is valid or not. |
Linecast | Casts a line segment against colliders in the PhysicsScene2D, returning the first intersection only. |
OverlapArea | Checks an area (non-rotated box) against Colliders in the PhysicsScene2D, returning the first intersection only. |
OverlapBox | Checks a box against Colliders in the PhysicsScene2D, returning the first intersection only. |
OverlapCapsule | Checks a capsule against Colliders in the PhysicsScene2D, returning the first intersection only. |
OverlapCircle | Checks a circle against Colliders in the PhysicsScene2D, returning the first intersection only. |
OverlapPoint | Checks a point against Colliders in the PhysicsScene2D, returning the first intersection only. |
Raycast | Casts a ray against colliders in the PhysicsScene2D, returning the first intersection only. |
Simulate | Simulate physics associated with this PhysicsScene. |