using System;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
public class PlistDocumentExample
{
[PostProcessBuild]
public static void PlistDocumentAPIExample(BuildTarget buildTarget, string pathToBuiltProject)
{
if (buildTarget == BuildTarget.iOS)
{
// Read the contents of the Info.plist file that was generated during the build
string plistPath = pathToBuiltProject + "/Info.plist";
PlistDocument plist = new PlistDocument();
plist.ReadFromFile(plistPath);
// Get root plist element
PlistElementDict rootDict = plist.root;
// Use helper methods such as SetBoolean, SetInteger or SetDate to modify or create new Info.plist entries
// If a specified key doesn't already exist in the Info.plist, a new entry will be created
rootDict.SetBoolean("ExampleBoolean", true);
rootDict.SetInteger("ExampleInteger", 10);
rootDict.SetDate("ExampleDate", DateTime.Today);
// Write the changes to the Info.plist file
plist.WriteToFile(plistPath);
}
}
}