Represents a draw command for a BatchRendererGroup.
| Property | Description | 
|---|---|
| batchID | The batch ID that this draw command uses. Determines the metadata values that are available to a shader. | 
| flags | Specifies rendering options for the draw command. | 
| lightmapIndex | The index of the baked lightmap used in this draw command. If BatchDrawCommandFlags.UseLegacyLightmapsKeyword is not set, this value is ignored. | 
| materialID | Identifies which Material to use to render the instances in this draw command. | 
| meshID | Identifies which Mesh to use to render the instances in this draw command. | 
| sortingPosition | Together with BatchDrawCommand.flags, this specifies how to depth sort the instances in this draw command. | 
| splitVisibilityMask | Indicates which splits that the draw command is visible in. | 
| submeshIndex | Specifies which sub-mesh of the Mesh identified by BatchDrawCommand.meshID to use to render the instances in this draw command. | 
| visibleCount | The number of instances to draw with this draw command. This must be a value greater than 1. | 
| visibleOffset | The index of the element in BatchCullingOutputDrawCommands.visibleInstances that matches the first instance in this draw command. |