Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

JobHandle

struct in Unity.Jobs

/

Implemented in:UnityEngine.CoreModule

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Description

Represents a handle to a job, which uniquely identifies a job scheduled in the job system.

Properties

IsCompletedDetermines if a task is running.

Public Methods

CompleteEnsures that a job has completed.

Static Methods

CheckFenceIsDependencyOrDidSyncFenceCheckFenceIsDependencyOrDidSyncFence.
CombineDependenciesCombines multiple dependencies into a single dependency.
CompleteAllEnsures that all jobs have completed.
ScheduleBatchedJobsMakes Schedule methods available to worker threads.