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CloseThe Tilemap module implements the Tilemap class.
CustomGridBrushAttribute | Attribute to define the class as a grid brush and to make it available in the palette window. |
GridBrushBase | Base class for authoring data on a grid with grid painting tools like paint, erase, pick, select and fill. |
ITilemap | Class passed onto Tiles when information is queried from the Tiles. |
Tile | Class for a default tile in the Tilemap. |
TileBase | Base class for a tile in the Tilemap. |
Tilemap | The Tilemap stores Sprites in a layout marked by a Grid component. |
TilemapCollider2D | Collider for 2D physics representing shapes defined by the corresponding Tilemap. |
TilemapRenderer | The tile map renderer is used to render the tile map marked out by a tile map component and a grid component. |
TileAnimationData | A Struct for the required data for animating a Tile. |
TileChangeData | Represents the position and Tile information to change in a Tilemap. |
TileData | A Struct for the required data for rendering a Tile. |
TileAnimationFlags | Options for flags controlling behavior for a Tile Animation on a Tilemap. |
TileFlags | Flags controlling behavior for the TileBase. |
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