Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

SplashScreen

class in UnityEditor

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Description

Interface to splash screen player settings.

Static Properties

animationBackgroundZoomThe target zoom (from 0 to 1) for the background when it reaches the end of the SplashScreen animation's total duration. Only used when animationMode is AnimationMode.Custom.
animationLogoZoomThe target zoom (from 0 to 1) for the logo when it reaches the end of the logo animation's total duration. Only used when animationMode is AnimationMode.Custom.
animationModeThe type of animation applied during the splash screen.
backgroundThe background Sprite that is shown in landscape mode. Also shown in portrait mode if backgroundPortrait is null.
backgroundColorSets the background color of the splash screen when no background image is used. The default background color is dark blue RGB(34.44,54).
backgroundPortraitThe background Sprite that is shown in portrait mode.
blurBackgroundImageDetermines whether Unity applies a blur effect to the background Sprite on the Splash Screen.
drawModeDetermines how the Unity logo should be drawn, if it is enabled. If no Unity logo exists in [logos] then the draw mode defaults to DrawMode.UnityLogoBelow.
logosThe collection of logos that is shown during the splash screen. Logos are drawn in ascending order, starting from index 0, followed by 1, etc etc.
overlayOpacityTo increase the contrast between the background and logos, you apply an overlay color modifier. Use the overlay opacity to adjust the strength of this effect.
showSet this property to true to make the Splash Screen appear when the application is launched. Set this property to false to disable the Splash Screen.
showUnityLogoSet this to true to show the Unity logo during the Splash Screen. Set it to false to disable the Unity logo.
unityLogoStyleThe style to use for the Unity logo during the Splash Screen.