Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

VideoTimeUpdateMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Defines the time source used to update VideoPlayer when reading content.

Properties

DSPTimeUpdate time based on the DSP (Digital Signal Processing) clock. Use this value to synchronize playback with Audio.
GameTimeUpdate time based on Time.time. Use this value to synchronize playback with gameplay and to pause updates when gameplay is paused.
UnscaledGameTimeUpdate time based on Time.unscaledTime. Use this value to synchronize playback with gameplay and to continue updates when gameplay is paused. For example, use this mode for menu transitions that are updated while the game is paused.