struct in UnityEngine.NVIDIA
/
Implemented in:UnityEngine.NVIDIAModule
Represent the initialization state of a DLSSContext. You can only use and set this when calling GraphicsDevice.CreateFeature.
| Property | Description | 
|---|---|
| featureFlags | Bit mask containing feature flags to be used for DLSS. | 
| inputRTHeight | The texture input height size of the input buffers in texels. | 
| inputRTWidth | The texture input width size of the input buffers in texels. | 
| outputRTHeight | The output buffer height size in texels to upscale to. | 
| outputRTWidth | The output buffer width size in texels to upscale to. | 
| quality | The quality property for DLSS. |