Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

HierarchyCommandList

class in Unity.Hierarchy

/

Implemented in:UnityEngine.HierarchyCoreModule

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Description

Represents a list of commands that modify a hierarchy.

Properties

Capacity The capacity in bytes for storing commands in the command list.
IsCreated Determines if this object is valid and uses memory.
IsEmpty Determines if the command list is empty.
IsExecuting Determines if the command list is currently executing.
Size The current size in bytes used by commands in the command list.

Constructors

HierarchyCommandList Constructs a new HierarchyCommandList.

Public Methods

Add Adds a new node that has a specified parent node to the hierarchy.
Clear Clears all commands from the command list.
ClearProperty Clears a property value for the specified hierarchy node.
Dispose Disposes the command list and releases its memory.
Execute Executes all the commands in the hierarchy command list.
ExecuteIncremental Executes one command from the hierarchy command list.
ExecuteIncrementalTimed Executes commands from the hierarchy command list until a time limit is reached.
Remove Removes a node from the hierarchy.
RemoveChildren Recursively removes all children of a node.
Reserve Reserves memory for nodes to use. Use this to avoid memory allocation hits when you add batches of nodes.
SetName Sets a name for a hierarchy node.
SetParent Sets the parent node of a hierarchy node.
SetProperty Sets a value for a property of a hierarchy node.
SetSortIndex Sets the sorting index for a hierarchy node.
SortChildren Sorts the child nodes of a hierarchy node by their sort index.