Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

SynchronisationStage

enumeration

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Description

The stages of the draw call processing on the GPU.

Use SynchronisationStage to wait for a draw call stage to complete, for example when you create a GraphicsFence.

Properties

VertexProcessingThe stage where the GPU processes vertices.
PixelProcessingThe stage where the GPU creates and shades fragments.