Version: 2020.2
瓦片地图渲染器 (Tilemap Renderer)
Tilemap workflow


Tiles are Assets that are arranged on Tilemaps to construct a 2D environment. Each Tile references a selected Sprite, which is then rendered at the Tile’s location on the Tilemap Grid. Refer to the Creating Tiles documentation for information about preparing and importing Sprites for your Tiles, and the different methods for creating the Assets in the Editor.



Inspector 窗口
Inspector 窗口
属性 功能
Preview Displays a visual preview of the selected Tile.
Sprite Select the Sprite to be rendered on this Tile. Click the circle icon to the right to open the object picker window to select from the available Sprite Assets, or drag a Sprite directly onto this box.
Color Tints the Sprite placed on this Tile with the selected Color. When set to white, the Sprite is rendered without a tint.
Collider Type 定义为瓦片生成的碰撞体的形状。
    None 不生成碰撞体。
    Sprite 基于所选__精灵__的轮廓生成碰撞体形状。
    Grid The Collider shape is based on a cell of the Tilemap. The shape of a cell depends on the Cell Layout of the Tilemap.

Collider Type’s effect on Collider generation

The Collider Type set in the Tile Asset’s properties affects the generation of Collider shapes for each Tile in the Tilemap. The component’s shape generation behavior corresponds to the Collider Types in the following ways:

碰撞体类型 功能
None Tilemap Collider 2D 组件不会为此瓦片生成任何碰撞体形状。
Sprite The Tilemap Collider 2D component generates a Collider shape based on the Sprite assigned to the Tile. The Collider shape is based on the Custom Physics Shape set for the Sprite.
Grid The Tilemap Collider 2D component generates a Collider shape based on the shape of the Grid cell, which is determined by the selected Cell Layout of the Grid component.

  • Page content and screenshots updated for 2020.1 NewIn20201
  • 2017.2 版中添加了瓦片地图 NewIn20172
瓦片地图渲染器 (Tilemap Renderer)
Tilemap workflow